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1  General / General Discussion / Re: a new year on: February 23, 2018, 05:17:12 pm
New year, new memories.

It's been alright, thesis seminar is tearing me up right now.

Still working on some literature reviews and gaming on console for the most part.

How's yours?
2  General / General Discussion / Re: Happy 2017! on: November 28, 2017, 10:26:30 pm
It's been so long.

Good times in this group.

Hope you all had a great 2017.

Heres to 2018, everyone.  Afro
3  M.U.G.E.N / M.U.G.E.N Trading & Requests / Re: My Characters on: December 02, 2016, 04:32:23 pm
MUGEN is and will always be a great pass time, especially when you need to cool down after a long day.

My old account was Darkchaos (or whatever other edgy teenager name I had at the time) by the way. I was very young when I was on this forum so
coming back to see my old cringe-worthy posts is always a good laugh.

Great to see you're doing well, Hyper.  Afro


Good to hear from you, brother.

Hope all is well in your life as mine is.

Cringe-worthy does not describe the my feelings towards my younger self's postings.

 Afro
4  M.U.G.E.N / M.U.G.E.N Creation Help / Re: Fx Recolouring ALL IN ONE? on: December 02, 2016, 04:30:34 pm
I heard there's a way for recolouring all the sprites of a certain fx all in one and not by manually recolor every single sprite?

If you take a single sprite into photoshop it has its own dedicated palette. The color scheme usually follows suit for the rest of the sprites in the set. If you modify the palette on the single sprite, it will modify itself for every sprite without having you change it.
Just import the palette upon complettion into your Mugen Fighter Maker.
5  M.U.G.E.N / M.U.G.E.N Discussion / Re: I want to get back in to creating on: December 02, 2016, 04:28:33 pm
For days my mind tought about mugen and about the creation stuff, hell i miss those days, i have completed only one character (still love it actually)

I want to develop my second character but sadly i forgot everything about coding and stuff, will you help me?

Do you think it's a good idea to create another ub22 sprites champion?

The days of Ub22 Sprite based characters seems to be long gone. From what I gather, Mugen has changed significantly since the days of our overpowered creations.

On the plus side, I'm seeing a huge influx of high quality LARGE dragonball z sprites being custom designed that can be used.
6  M.U.G.E.N / M.U.G.E.N Trading & Requests / Re: My Characters on: November 04, 2016, 03:17:54 pm
I couldn't agree more to both of what you are saying.

It's unfortunate, I used to spend countless hours back in the day staring at my computer screen learning everything I could.
7  M.U.G.E.N / M.U.G.E.N Discussion / Re: Good Afternoon, Everyone! on: November 04, 2016, 03:16:02 pm
Hi, you're the creator of Hyper Vegito right?

I am; good times, good times.
8  M.U.G.E.N / M.U.G.E.N Trading & Requests / Re: My Characters on: June 28, 2016, 01:00:19 am
Hyper in the place? Unbelievable !!! 

... You forget the Super Buu UB22 Project probably definitly lost...  Sad
great to hear from you colosse!  Yes sadly I'll take what I can get. I miss mugen and would like to fiddle around with it
9  M.U.G.E.N / M.U.G.E.N Trading & Requests / My Characters on: April 18, 2016, 08:51:04 pm
Hello, Everyone!

I want to retrieve all my characters, I know some of them are probably gone more than likely but whoever has any I'd be more than ecstatic!

THank you so much

Missing
Gotenks Ub22
Gogeta Ub22
Any Vegito Version

Thanks everyone!
10  News And Information / Forum Feedback / Re: It's been a long time, without you my friends on: April 11, 2016, 09:56:35 pm
Hello!

The title of your post heavily reminds of the song

See You Again Ft. Wiz Khalifa

Very clever.

Hope you have all been doing well.
11  M.U.G.E.N / M.U.G.E.N Videos / Re: Hyper Vegito Vs Hyper Gogeta [2015] on: April 11, 2016, 07:24:20 pm
Hello, Don Mino.

It seems like you may have modified my old Super Vegito character.

Awesome! I have no problem with that, but  if the base was by me then it isn't a *Whole* new character.

Otherwise hopefully you were able to fix all the bugs that it had during its development!

Cheers
12  M.U.G.E.N / M.U.G.E.N Discussion / Good Afternoon, Everyone! on: April 11, 2016, 07:17:41 pm
Hello, Everyone.

It's been quite some time since I've been here. Life has taken it's full grip on me and times have changed.

How have all of you been? I Hope everyone has been well, (despite the noticeable lack of activity in this forum nowadays).

I had recently had a spark of interest in Mugen after seeing an old youtube video I made long ago.

*Oh goodness, the broken characters I used to develop were just..broken.

I was curious about a possible combo system being implemented within the game.

Are you all familiar with Killer Instinct? I was curious in just some brainstorming thoughts that maybe a Dragonball Z character developed in that fashion.

I.e Input -> Linker -> Input -> Linker -> Ender

Included would be various stage enders, that also would "Blow out" the combo and end it without causing more damage.

What do you all think of this possible system being implemented on a character from the Dragonball Z universe?

Without being too broken and the power of the character would obviously be scaled to combat some of hte new age characters I've seen being developed now a days.

13  General / General Discussion / Re: this site needs pizzaz on: January 26, 2014, 03:18:02 am
I'm Italian, and I can cook.
14  General / Computer & Console Games / Re: Pokemon X/Y on: November 16, 2013, 06:26:02 am
Usually Blazikens in Battle Spot usually get about one protect off, especially in double because I use Hydreigon to complement Metagross. Instead of attacking, I predict and use Agility to push Metagross past Speed Boost +1 Blaziken.

Works 90% of the time.
15  General / Computer & Console Games / Re: Pokemon X/Y on: November 14, 2013, 04:29:24 am
He's easy, metagross with STAB Zen Headbutt OHKOs him
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